Races in Grenchise

The Races in Grenchise

  • Deva – Regarding the conflict between Grenchise and Bael Turoth as none of their concern, the deva as a group did nothing to aid either side. They bitterly regret this, and many have appointed themselves as guardians to the remaining civilian populations of both nations. A few still adventure, but they are regarded as slightly irresponsible by their peers.
  • Dragonborn – The first dragonborn appeared in Grenchise only a few years before the Shattering, trickling in on a series of ragged but proud ships. The trickle increased to a flood for a brief time, then slowed to nothing. With their devotion to the gods, they quickly began to occupy positions of influence in the temples, and they have become accepted by the populace due to their personal honor and their usefulness in a fight.
  • Drow – Still considered a boogeyman or tall tale by most, the drow have made few incursions into the upper realms. Whether this is because they have no designs on the surface world, or are biding their time and building their strength, nobody knows. A drow seen on the surface would certainly provoke amazement, but despite their evil reputation they have been surpassed by the tieflings as a subject of fear and hatred.
  • Dwarves – Due to their resilient nature and relative noninvolvement with the society of Grenchise, the dwarves have made considerable inroads in commerce and politics. Dwarves hold major positions of power in most city governments, particularly in the city militias, and control many lucrative trade routes as well.
  • Eladrin – After the disaster of the Shattering, most surviving eladrin retreated back to their strongholds in the Feywild, where they have slowly been rebuilding their numbers and coming to terms with their fall from power. A few still wander the world as minstrels or other such nomads, keeping the memories of their glory alive.
  • Elves – While the humans and eladrin marched to war in the mountains, the elves fortified their forests and waited for the coming assault. Although it never came, the chaos that followed did severe damage to the woodlands and made the elves a more reserved, insular people. Several years of peace have softened their stance somewhat, but they still take a dim view of trespassers.
  • Githzerai – The gith have only recently even visited the Split Lands, and to date have been encountered only by a few. Their purpose in the world, should they even have one, remains a mystery.
  • Gnomes – While the eladrin retreated to the Feywild, the gnomes retreated to their warrens in the World. Although they are not forgotten, very few have seen a gnome since the Shattering. Why their withdrawal was so complete, and what they have been doing in the meantime, remains a deep mystery, and the gnomes certainly aren’t talking.
  • Goliath – With the downfall of the powers to the north and south of the Teeth, the goliaths’ traditional mountain homes have been overrun by giants taking advantage of the power vacuum. The goliaths have become a hunted people, and have developed a burning hatred of all giants.
  • Half-Elves – Making up a sizeable minority of the Grenchian forces, half-elves were hit almost as hard as humans by the Shattering. Survivors generally banded together with humans and shared their fates for good or ill. A few joined the elves in the forest but their gregarious natures would not allow them to remain isolated for long, and most have returned to the World seeking their fortune.
  • Halflings – The ultimate survivors, most halfling communities simply ducked down and waited for the storm to blow over. Majority-halfling communities remain relatively unchanged, tucked into out-of-the-way corners of the world and sheltered from the post-Shattering anarchy. Halflings living among other races were less fortunate and made easier targets for roaming bandits and brigands than their larger neighbors.
  • Humans – Human settlements and cities were decimated in the post-Shattering. The loss of so many able-bodied defenders left their communities easy pickings for the orcs and gnolls. Those who survived were either adaptable, lucky, or both, and developed corresponding levels of paranoia that are only lately starting to thaw.
  • Minotaurs – Minotaurs were unknown in Grenchise until encountered as part of the larger Turothian raiding parties. Because of this, the presence of a minotaur south of the Teeth would be cause for immediate alarm and retaliation.
  • Shardminds – The first shardminds emerged from the Teeth in the wake of the Shattering and immediately began going about their own, inscrutable business. Peaceful inquiries have been met with a level, silent stare; more vigorous questioning has resulted in violence.
  • Shifters – Dwelling in the wilds between civilized settlements, shifters bore much of the brunt of the post-Shattering violence, especially once the cities had been laid to waste. It was largely through their martial savagery and persistence that the brigands were finally defeated. Although their bestial nature still provokes nervousness among those who know little of them, their heroism in time of need has generated a deep and lasting respect held by most civilians; it is rare that a shifter has to pay for a drink or a meal, even today, should they decide to visit their civilized neighbors.
  • Tieflings – Hunted, persecuted, and shunned by most other races due to the actions of the Turothian rulers, most Grenchian tieflings went into hiding, disguising their nature whenever possible. Despite the passage of time, the distrust and occasional outright hatred of the populace for the tiefling race has hardly lessened, and a lone tiefling can expect to be taunted at best, garotted at worst.
  • Wilden – As the eladrin retreated into the Feywild, a trickle of wilden emerged in their place. The damage caused by the Shattering, it seems, reverberated even into the Feywild, and the wilden have come to set things right.

Races in Grenchise

The Split Lands chetzer