The Split Lands

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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The Story So Far...

After surviving various assassination attempts, the players meet and discover a common thread: each of their would-be slayers was in possession of a letter signed with a stylized figure 8 making reference to a prophecy. The party liberated the Grovewarden estate from goblins led by an imp, and destroyed the threat of the Blood Plague to the City of Phylos, each of which bore the fingerprints of this same Figure-8 bearing villain, now known to the party as the Sign of Eight. After rescuing the merchant Jaxon from the clutches of a dragon-led tribe of lizardfolk, the party have finally learned of a prophet living somewhere in the hills north of Phylos, and have set off to reach his tower.

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The Liberation of the Grovewarden Estate

Our story begins with Arileth, a half-elven paladin of Melora; Coilla, a tiefling warlord, Maqueith, a half-elf circus-brat rogue, and Tuck, a battle-scarred human wizard. Arileth was searching for a sacred grove of silver ash trees, the only place where she could complete the initiation rituals of her sect. On the advice of Ancalaga the Black, head of the Phylos temples, the party journeyed west to the estate of the Grovewarden family, rumored to be the guardians of one such grove. Upon arrival at the estate, the party was set upon by goblin guards, who were easily vanquished. The party entered the estate and was greeted by Lady Grovewarden in a sealed and oppressively warm room with a roaring fire. She told the party that her husband, who was performing a ritual in the cave behind the manor, could direct them to the grove. On the way to the cave, however, Maqueith noticed from outside that one of the windows had been opened while they were leaving, and they re-entered the house. Lady Grovewarden allayed their fears, but they noticed that despite her apparent physical comfort in the oppresive heat, she was in fact sweating profusely and her blankets and thick clothing disguised the fact that she was tied to her chair. At that moment the party was attacked by several more goblins, two zombies, and an imp who seemed to be orchestrating the whole scene. The death of the imp released Lady Grovewarden from her trance, but Lord Grovewarden turned out to be one of the zombies. Lady Grovewarden presented his holy symbol to Arileth as a token of thanks, but sadly informed her that their grove had been burned to the ground long ago. Her only recollection of the takeover was a tall booted man in a spider mask. The party continued to the cave where the imp had attempted to send them, where they confronted the goblin ambush prepared for them. When they mentioned that the “little red man” had been killed, the ambushers fled. Finding booted tracks in the dirt, the party tracked them back to the walls of Phylos where they found plague fires burning and the entire city in an uproar.

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The Blood Plague

Upon their return to Phylos, the party discovered the entire city under quarantine, with funeral pyres blackening the sky. Locating Ancalaga, they learned that shortly after their departure the miners began getting sick and refusing to return to work. The sickness spread quickly after that, with as much as one-third of the town already infected. Determining that they should begin by investigating the mines, the party quickly discovered that the underground passages were crawling with kobolds, who had effectively trapped the entrance with a thundering crossbow to warn of any intruders. Maqeith had actually evaded the trap and was in the process of sneaking up on a group of kobolds when Arileth accidentally set the trap off, ruining the ambush. The kobolds were killed anyway, and the party continued into the depths of the mine, where they discovered an old hobgoblin shaman who was distilling potions from the blood of a captive eladrin wizard and pouring them into the town’s water supply. Despite his age and decrepitude, his magic made him a formidable opponent, but the party was nonetheless victorious. Their celebration was short-lived, however, because they emerged from the mines to find the town under siege from a local hobgoblin tribe. It took every ounce of effort from the party and what was left of the town’s guard to fight the hobgoblins off, and the accomplishment was not without loss as Tuck was killed in the battle. In the aftermath, the captain of the town’s guard was found dead well inside the walls, with one of Maqeith’s father’s daggers in his back.

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